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Fallout 4 our powers combined
Fallout 4 our powers combined









The only change is the enemies you fight. Minutemen Quest 07 - Defend the Castle will trigger here with the same objectives and percentage indicator as the fight progresses. Objective: Defeat Brotherhood attack on the Castle Watch it fall from the sky (at least if you had a clearer day than my playthrough). Travel to the Castle and talk to the radio operator in the center of the courtyard to launch the strike.Īutomatic. Objective: Launch artillery strike on the Prydwen Go to four settlements WITH SETTLERS (as they need to be assigned to make the artillery count towards the total) to build them.

fallout 4 our powers combined

If you already build one in the Castle for the earlier quest Old Guns and manned it, you'll thankfully only need 4 more. You heard the man, build, build, build! Hopefully you've got a decent stash of junk at this point, otherwise you'll be taking a while to collect the oil, springs and other components to build 5 of these damn things. Objective: Build artillery in 5 settlements To do this, he want you to build artillery placements in multiple settlements to fire upon the Prydwen from several directions, preventing the Brotherhood from defending against the attack. Once you are hostile with the Brotherhood of Steel and have finished The Nuclear Option for any faction (including the Brotherhood) he will inform you that it's time to bring the might of the Minutemen to bear against the Brotherhood of Steel. Yes, you do the same quest twice (it appears twice in the questlog) if you proceed with this quest. This is a long fight with tough opponents, make sure you are well prepared and the Castle is well defended before you trigger this fight. Note: Firing on the Prydwen later in this quest will trigger Minutemen Quest 07 - Defend The Castle, however the Institute forces will be replaced by Brotherhood of Steel troops arriving by vertibirds. This can also be started after completing the main questline for a faction.

fallout 4 our powers combined

Triggered by becoming hostile with the Brotherhood of Steel after completing The Nuclear Option for any non-Institute faction. MINUTEMEN QUEST 09 - With Our Powers Combined

  • INS Quest 02 - The Battle Of Bunker Hill.










  • Fallout 4 our powers combined